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Trigger | Button (int button, frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around this button's digital signal. More...
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Trigger | Square (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the square button's digital signal. More...
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Trigger | Cross (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the cross button's digital signal. More...
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Trigger | Circle (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the circle button's digital signal. More...
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Trigger | Triangle (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the triangle button's digital signal. More...
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Trigger | L1 (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the L1 button's digital signal. More...
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Trigger | R1 (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the R1 button's digital signal. More...
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Trigger | L2 (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the L2 button's digital signal. More...
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Trigger | R2 (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the R2 button's digital signal. More...
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Trigger | Options (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the options button's digital signal. More...
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Trigger | L3 (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the L3 button's digital signal. More...
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Trigger | R3 (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the R3 button's digital signal. More...
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Trigger | PS (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the PS button's digital signal. More...
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Trigger | Touchpad (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the touchpad's digital signal. More...
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| PS5Controller (int port) |
| Construct an instance of an PS5 controller. More...
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| ~PS5Controller () override=default |
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| PS5Controller (PS5Controller &&)=default |
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PS5Controller & | operator= (PS5Controller &&)=default |
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double | GetLeftX () const |
| Get the X axis value of left side of the controller. More...
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double | GetRightX () const |
| Get the X axis value of right side of the controller. More...
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double | GetLeftY () const |
| Get the Y axis value of left side of the controller. More...
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double | GetRightY () const |
| Get the Y axis value of right side of the controller. More...
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double | GetL2Axis () const |
| Get the L2 axis value of the controller. More...
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double | GetR2Axis () const |
| Get the R2 axis value of the controller. More...
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bool | GetSquareButton () const |
| Read the value of the Square button on the controller. More...
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bool | GetSquareButtonPressed () |
| Whether the Square button was pressed since the last check. More...
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bool | GetSquareButtonReleased () |
| Whether the Square button was released since the last check. More...
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BooleanEvent | Square (EventLoop *loop) const |
| Constructs an event instance around the square button's digital signal. More...
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bool | GetCrossButton () const |
| Read the value of the Cross button on the controller. More...
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bool | GetCrossButtonPressed () |
| Whether the Cross button was pressed since the last check. More...
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bool | GetCrossButtonReleased () |
| Whether the Cross button was released since the last check. More...
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BooleanEvent | Cross (EventLoop *loop) const |
| Constructs an event instance around the cross button's digital signal. More...
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bool | GetCircleButton () const |
| Read the value of the Circle button on the controller. More...
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bool | GetCircleButtonPressed () |
| Whether the Circle button was pressed since the last check. More...
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bool | GetCircleButtonReleased () |
| Whether the Circle button was released since the last check. More...
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BooleanEvent | Circle (EventLoop *loop) const |
| Constructs an event instance around the circle button's digital signal. More...
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bool | GetTriangleButton () const |
| Read the value of the Triangle button on the controller. More...
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bool | GetTriangleButtonPressed () |
| Whether the Triangle button was pressed since the last check. More...
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bool | GetTriangleButtonReleased () |
| Whether the Triangle button was released since the last check. More...
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BooleanEvent | Triangle (EventLoop *loop) const |
| Constructs an event instance around the triangle button's digital signal. More...
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bool | GetL1Button () const |
| Read the value of the L1 button on the controller. More...
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bool | GetL1ButtonPressed () |
| Whether the L1 button was pressed since the last check. More...
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bool | GetL1ButtonReleased () |
| Whether the L1 button was released since the last check. More...
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BooleanEvent | L1 (EventLoop *loop) const |
| Constructs an event instance around the L1 button's digital signal. More...
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bool | GetR1Button () const |
| Read the value of the R1 button on the controller. More...
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bool | GetR1ButtonPressed () |
| Whether the R1 button was pressed since the last check. More...
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bool | GetR1ButtonReleased () |
| Whether the R1 button was released since the last check. More...
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BooleanEvent | R1 (EventLoop *loop) const |
| Constructs an event instance around the R1 button's digital signal. More...
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bool | GetL2Button () const |
| Read the value of the L2 button on the controller. More...
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bool | GetL2ButtonPressed () |
| Whether the L2 button was pressed since the last check. More...
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bool | GetL2ButtonReleased () |
| Whether the L2 button was released since the last check. More...
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BooleanEvent | L2 (EventLoop *loop) const |
| Constructs an event instance around the L2 button's digital signal. More...
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bool | GetR2Button () const |
| Read the value of the R2 button on the controller. More...
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bool | GetR2ButtonPressed () |
| Whether the R2 button was pressed since the last check. More...
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bool | GetR2ButtonReleased () |
| Whether the R2 button was released since the last check. More...
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BooleanEvent | R2 (EventLoop *loop) const |
| Constructs an event instance around the R2 button's digital signal. More...
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bool | GetCreateButton () const |
| Read the value of the Create button on the controller. More...
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bool | GetCreateButtonPressed () |
| Whether the Create button was pressed since the last check. More...
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bool | GetCreateButtonReleased () |
| Whether the Create button was released since the last check. More...
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BooleanEvent | Create (EventLoop *loop) const |
| Constructs an event instance around the Create button's digital signal. More...
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bool | GetOptionsButton () const |
| Read the value of the Options button on the controller. More...
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bool | GetOptionsButtonPressed () |
| Whether the Options button was pressed since the last check. More...
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bool | GetOptionsButtonReleased () |
| Whether the Options button was released since the last check. More...
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BooleanEvent | Options (EventLoop *loop) const |
| Constructs an event instance around the options button's digital signal. More...
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bool | GetL3Button () const |
| Read the value of the L3 button (pressing the left analog stick) on the controller. More...
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bool | GetL3ButtonPressed () |
| Whether the L3 (left stick) button was pressed since the last check. More...
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bool | GetL3ButtonReleased () |
| Whether the L3 (left stick) button was released since the last check. More...
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BooleanEvent | L3 (EventLoop *loop) const |
| Constructs an event instance around the L3 button's digital signal. More...
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bool | GetR3Button () const |
| Read the value of the R3 button (pressing the right analog stick) on the controller. More...
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bool | GetR3ButtonPressed () |
| Whether the R3 (right stick) button was pressed since the last check. More...
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bool | GetR3ButtonReleased () |
| Whether the R3 (right stick) button was released since the last check. More...
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BooleanEvent | R3 (EventLoop *loop) const |
| Constructs an event instance around the R3 button's digital signal. More...
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bool | GetPSButton () const |
| Read the value of the PS button on the controller. More...
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bool | GetPSButtonPressed () |
| Whether the PS button was pressed since the last check. More...
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bool | GetPSButtonReleased () |
| Whether the PS button was released since the last check. More...
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BooleanEvent | PS (EventLoop *loop) const |
| Constructs an event instance around the PS button's digital signal. More...
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bool | GetTouchpad () const |
| Read the value of the touchpad button on the controller. More...
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bool | GetTouchpadPressed () |
| Whether the touchpad was pressed since the last check. More...
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bool | GetTouchpadReleased () |
| Whether the touchpad was released since the last check. More...
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BooleanEvent | Touchpad (EventLoop *loop) const |
| Constructs an event instance around the touchpad's digital signal. More...
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| GenericHID (int port) |
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virtual | ~GenericHID ()=default |
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| GenericHID (GenericHID &&)=default |
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GenericHID & | operator= (GenericHID &&)=default |
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bool | GetRawButton (int button) const |
| Get the button value (starting at button 1). More...
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bool | GetRawButtonPressed (int button) |
| Whether the button was pressed since the last check. More...
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bool | GetRawButtonReleased (int button) |
| Whether the button was released since the last check. More...
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BooleanEvent | Button (int button, EventLoop *loop) const |
| Constructs an event instance around this button's digital signal. More...
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double | GetRawAxis (int axis) const |
| Get the value of the axis. More...
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int | GetPOV (int pov=0) const |
| Get the angle in degrees of a POV on the HID. More...
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BooleanEvent | POV (int angle, EventLoop *loop) const |
| Constructs a BooleanEvent instance based around this angle of a POV on the HID. More...
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BooleanEvent | POV (int pov, int angle, EventLoop *loop) const |
| Constructs a BooleanEvent instance based around this angle of a POV on the HID. More...
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BooleanEvent | POVUp (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 0 degree angle (up) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVUpRight (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 45 degree angle (right up) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVRight (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 90 degree angle (right) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVDownRight (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 135 degree angle (right down) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVDown (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 180 degree angle (down) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVDownLeft (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 225 degree angle (down left) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVLeft (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 270 degree angle (left) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVUpLeft (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 315 degree angle (left up) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVCenter (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the center (not pressed) of the default (index 0) POV on the HID. More...
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BooleanEvent | AxisLessThan (int axis, double threshold, EventLoop *loop) const |
| Constructs an event instance that is true when the axis value is less than threshold. More...
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BooleanEvent | AxisGreaterThan (int axis, double threshold, EventLoop *loop) const |
| Constructs an event instance that is true when the axis value is greater than threshold. More...
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int | GetAxisCount () const |
| Get the number of axes for the HID. More...
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int | GetPOVCount () const |
| Get the number of POVs for the HID. More...
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int | GetButtonCount () const |
| Get the number of buttons for the HID. More...
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bool | IsConnected () const |
| Get if the HID is connected. More...
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GenericHID::HIDType | GetType () const |
| Get the type of the HID. More...
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std::string | GetName () const |
| Get the name of the HID. More...
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int | GetAxisType (int axis) const |
| Get the axis type of a joystick axis. More...
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int | GetPort () const |
| Get the port number of the HID. More...
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void | SetOutput (int outputNumber, bool value) |
| Set a single HID output value for the HID. More...
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void | SetOutputs (int value) |
| Set all output values for the HID. More...
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void | SetRumble (RumbleType type, double value) |
| Set the rumble output for the HID. More...
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