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Trigger | Button (int button, frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around this button's digital signal. More...
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Trigger | LeftBumper (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the left bumper's digital signal. More...
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Trigger | RightBumper (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the right bumper's digital signal. More...
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Trigger | LeftStick (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the left stick's digital signal. More...
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Trigger | RightStick (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the right stick's digital signal. More...
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Trigger | A (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the A button's digital signal. More...
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Trigger | B (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the B button's digital signal. More...
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Trigger | X (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the X button's digital signal. More...
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Trigger | Y (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the Y button's digital signal. More...
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Trigger | Ellipses (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the ellipses button's digital signal. More...
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Trigger | Hamburger (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the hamburger button's digital signal. More...
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Trigger | Stadia (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the stadia button's digital signal. More...
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Trigger | Google (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the google button's digital signal. More...
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Trigger | Frame (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the frame button's digital signal. More...
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Trigger | LeftTrigger (frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const |
| Constructs an event instance around the left trigger's digital signal. More...
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Trigger | RightTrigger (frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const |
| Constructs an event instance around the right trigger's digital signal. More...
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| StadiaController (int port) |
| Construct an instance of a Stadia controller. More...
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| ~StadiaController () override=default |
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| StadiaController (StadiaController &&)=default |
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StadiaController & | operator= (StadiaController &&)=default |
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double | GetLeftX () const |
| Get the X axis value of left side of the controller. More...
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double | GetRightX () const |
| Get the X axis value of right side of the controller. More...
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double | GetLeftY () const |
| Get the Y axis value of left side of the controller. More...
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double | GetRightY () const |
| Get the Y axis value of right side of the controller. More...
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bool | GetLeftBumper () const |
| Read the value of the left bumper (LB) button on the controller. More...
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bool | GetRightBumper () const |
| Read the value of the right bumper (RB) button on the controller. More...
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bool | GetLeftBumperPressed () |
| Whether the left bumper (LB) was pressed since the last check. More...
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bool | GetRightBumperPressed () |
| Whether the right bumper (RB) was pressed since the last check. More...
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bool | GetLeftBumperReleased () |
| Whether the left bumper (LB) was released since the last check. More...
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bool | GetRightBumperReleased () |
| Whether the right bumper (RB) was released since the last check. More...
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BooleanEvent | LeftBumper (EventLoop *loop) const |
| Constructs an event instance around the left bumper's digital signal. More...
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BooleanEvent | RightBumper (EventLoop *loop) const |
| Constructs an event instance around the right bumper's digital signal. More...
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bool | GetLeftStickButton () const |
| Read the value of the left stick button (LSB) on the controller. More...
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bool | GetRightStickButton () const |
| Read the value of the right stick button (RSB) on the controller. More...
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bool | GetLeftStickButtonPressed () |
| Whether the left stick button (LSB) was pressed since the last check. More...
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bool | GetRightStickButtonPressed () |
| Whether the right stick button (RSB) was pressed since the last check. More...
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bool | GetLeftStickButtonReleased () |
| Whether the left stick button (LSB) was released since the last check. More...
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bool | GetRightStickButtonReleased () |
| Whether the right stick button (RSB) was released since the last check. More...
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BooleanEvent | LeftStick (EventLoop *loop) const |
| Constructs an event instance around the left stick's digital signal. More...
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BooleanEvent | RightStick (EventLoop *loop) const |
| Constructs an event instance around the right stick's digital signal. More...
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bool | GetAButton () const |
| Read the value of the A button on the controller. More...
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bool | GetAButtonPressed () |
| Whether the A button was pressed since the last check. More...
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bool | GetAButtonReleased () |
| Whether the A button was released since the last check. More...
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BooleanEvent | A (EventLoop *loop) const |
| Constructs an event instance around the A button's digital signal. More...
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bool | GetBButton () const |
| Read the value of the B button on the controller. More...
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bool | GetBButtonPressed () |
| Whether the B button was pressed since the last check. More...
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bool | GetBButtonReleased () |
| Whether the B button was released since the last check. More...
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BooleanEvent | B (EventLoop *loop) const |
| Constructs an event instance around the B button's digital signal. More...
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bool | GetXButton () const |
| Read the value of the X button on the controller. More...
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bool | GetXButtonPressed () |
| Whether the X button was pressed since the last check. More...
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bool | GetXButtonReleased () |
| Whether the X button was released since the last check. More...
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BooleanEvent | X (EventLoop *loop) const |
| Constructs an event instance around the X button's digital signal. More...
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bool | GetYButton () const |
| Read the value of the Y button on the controller. More...
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bool | GetYButtonPressed () |
| Whether the Y button was pressed since the last check. More...
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bool | GetYButtonReleased () |
| Whether the Y button was released since the last check. More...
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BooleanEvent | Y (EventLoop *loop) const |
| Constructs an event instance around the Y button's digital signal. More...
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bool | GetEllipsesButton () const |
| Read the value of the ellipses button on the controller. More...
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bool | GetEllipsesButtonPressed () |
| Whether the ellipses button was pressed since the last check. More...
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bool | GetEllipsesButtonReleased () |
| Whether the ellipses button was released since the last check. More...
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BooleanEvent | Ellipses (EventLoop *loop) const |
| Constructs an event instance around the ellipses button's digital signal. More...
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bool | GetHamburgerButton () const |
| Read the value of the hamburger button on the controller. More...
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bool | GetHamburgerButtonPressed () |
| Whether the hamburger button was pressed since the last check. More...
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bool | GetHamburgerButtonReleased () |
| Whether the hamburger button was released since the last check. More...
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BooleanEvent | Hamburger (EventLoop *loop) const |
| Constructs an event instance around the hamburger button's digital signal. More...
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bool | GetStadiaButton () const |
| Read the value of the stadia button on the controller. More...
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bool | GetStadiaButtonPressed () |
| Whether the stadia button was pressed since the last check. More...
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bool | GetStadiaButtonReleased () |
| Whether the stadia button was released since the last check. More...
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BooleanEvent | Stadia (EventLoop *loop) const |
| Constructs an event instance around the stadia button's digital signal. More...
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bool | GetGoogleButton () const |
| Read the value of the google button on the controller. More...
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bool | GetGoogleButtonPressed () |
| Whether the google button was pressed since the last check. More...
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bool | GetGoogleButtonReleased () |
| Whether the google button was released since the last check. More...
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BooleanEvent | Google (EventLoop *loop) const |
| Constructs an event instance around the google button's digital signal. More...
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bool | GetFrameButton () const |
| Read the value of the frame button on the controller. More...
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bool | GetFrameButtonPressed () |
| Whether the frame button was pressed since the last check. More...
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bool | GetFrameButtonReleased () |
| Whether the frame button was released since the last check. More...
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BooleanEvent | Frame (EventLoop *loop) const |
| Constructs an event instance around the frame button's digital signal. More...
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bool | GetLeftTriggerButton () const |
| Read the value of the left trigger button on the controller. More...
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bool | GetLeftTriggerButtonPressed () |
| Whether the left trigger button was pressed since the last check. More...
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bool | GetLeftTriggerButtonReleased () |
| Whether the left trigger button was released since the last check. More...
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BooleanEvent | LeftTrigger (EventLoop *loop) const |
| Constructs an event instance around the left trigger button's digital signal. More...
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bool | GetRightTriggerButton () const |
| Read the value of the right trigger button on the controller. More...
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bool | GetRightTriggerButtonPressed () |
| Whether the right trigger button was pressed since the last check. More...
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bool | GetRightTriggerButtonReleased () |
| Whether the right trigger button was released since the last check. More...
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BooleanEvent | RightTrigger (EventLoop *loop) const |
| Constructs an event instance around the right trigger button's digital signal. More...
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| GenericHID (int port) |
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virtual | ~GenericHID ()=default |
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| GenericHID (GenericHID &&)=default |
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GenericHID & | operator= (GenericHID &&)=default |
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bool | GetRawButton (int button) const |
| Get the button value (starting at button 1). More...
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bool | GetRawButtonPressed (int button) |
| Whether the button was pressed since the last check. More...
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bool | GetRawButtonReleased (int button) |
| Whether the button was released since the last check. More...
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BooleanEvent | Button (int button, EventLoop *loop) const |
| Constructs an event instance around this button's digital signal. More...
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double | GetRawAxis (int axis) const |
| Get the value of the axis. More...
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int | GetPOV (int pov=0) const |
| Get the angle in degrees of a POV on the HID. More...
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BooleanEvent | POV (int angle, EventLoop *loop) const |
| Constructs a BooleanEvent instance based around this angle of a POV on the HID. More...
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BooleanEvent | POV (int pov, int angle, EventLoop *loop) const |
| Constructs a BooleanEvent instance based around this angle of a POV on the HID. More...
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BooleanEvent | POVUp (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 0 degree angle (up) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVUpRight (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 45 degree angle (right up) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVRight (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 90 degree angle (right) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVDownRight (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 135 degree angle (right down) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVDown (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 180 degree angle (down) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVDownLeft (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 225 degree angle (down left) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVLeft (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 270 degree angle (left) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVUpLeft (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the 315 degree angle (left up) of the default (index 0) POV on the HID. More...
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BooleanEvent | POVCenter (EventLoop *loop) const |
| Constructs a BooleanEvent instance based around the center (not pressed) of the default (index 0) POV on the HID. More...
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BooleanEvent | AxisLessThan (int axis, double threshold, EventLoop *loop) const |
| Constructs an event instance that is true when the axis value is less than threshold. More...
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BooleanEvent | AxisGreaterThan (int axis, double threshold, EventLoop *loop) const |
| Constructs an event instance that is true when the axis value is greater than threshold. More...
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int | GetAxisCount () const |
| Get the number of axes for the HID. More...
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int | GetPOVCount () const |
| Get the number of POVs for the HID. More...
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int | GetButtonCount () const |
| Get the number of buttons for the HID. More...
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bool | IsConnected () const |
| Get if the HID is connected. More...
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GenericHID::HIDType | GetType () const |
| Get the type of the HID. More...
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std::string | GetName () const |
| Get the name of the HID. More...
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int | GetAxisType (int axis) const |
| Get the axis type of a joystick axis. More...
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int | GetPort () const |
| Get the port number of the HID. More...
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void | SetOutput (int outputNumber, bool value) |
| Set a single HID output value for the HID. More...
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void | SetOutputs (int value) |
| Set all output values for the HID. More...
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void | SetRumble (RumbleType type, double value) |
| Set the rumble output for the HID. More...
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