20 using StadiaController::StadiaController;
33 .GetDefaultButtonLoop())
const;
44 .GetDefaultButtonLoop())
const;
55 .GetDefaultButtonLoop())
const;
66 .GetDefaultButtonLoop())
const;
77 .GetDefaultButtonLoop())
const;
132 .GetDefaultButtonLoop())
const;
143 .GetDefaultButtonLoop())
const;
154 .GetDefaultButtonLoop())
const;
165 .GetDefaultButtonLoop())
const;
176 .GetDefaultButtonLoop())
const;
187 .GetDefaultButtonLoop())
const;
static CommandScheduler & GetInstance()
Returns the Scheduler instance.
A version of StadiaController with Trigger factories for command-based.
Definition: CommandStadiaController.h:18
Trigger X(frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const
Constructs an event instance around the X button's digital signal.
Trigger LeftBumper(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the left bumper's digital signal.
Trigger Y(frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const
Constructs an event instance around the Y button's digital signal.
Trigger Google(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the google button's digital signal.
Trigger Button(int button, frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around this button's digital signal.
Trigger Ellipses(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the ellipses button's digital signal.
Trigger LeftStick(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the left stick's digital signal.
Trigger B(frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const
Constructs an event instance around the B button's digital signal.
Trigger LeftTrigger(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the left trigger's digital signal.
Trigger Frame(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the frame button's digital signal.
Trigger RightTrigger(frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const
Constructs an event instance around the right trigger's digital signal.
Trigger Hamburger(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the hamburger button's digital signal.
Trigger Stadia(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the stadia button's digital signal.
Trigger RightBumper(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the right bumper's digital signal.
Trigger A(frc::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const
Constructs an event instance around the A button's digital signal.
Trigger RightStick(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the right stick's digital signal.
This class provides an easy way to link commands to conditions.
Definition: Trigger.h:31
A declarative way to bind a set of actions to a loop and execute them when the loop is polled.
Definition: EventLoop.h:15
Handle input from Stadia controllers connected to the Driver Station.
Definition: StadiaController.h:20
Definition: TrapezoidProfileSubsystem.h:12