68      const std::vector<PoseWithCurvature>& points,
 
   69      const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
 
   70      units::meters_per_second_t startVelocity,
 
   71      units::meters_per_second_t endVelocity,
 
   72      units::meters_per_second_t maxVelocity,
 
   73      units::meters_per_second_squared_t maxAcceleration, 
bool reversed);
 
   76  constexpr static double kEpsilon = 1E-6;
 
   83  struct ConstrainedState {
 
   85    units::meter_t distance = 0_m;
 
   86    units::meters_per_second_t maxVelocity = 0_mps;
 
   87    units::meters_per_second_squared_t minAcceleration = 0_mps_sq;
 
   88    units::meters_per_second_squared_t maxAcceleration = 0_mps_sq;
 
  101  static void EnforceAccelerationLimits(
 
  103      const std::vector<std::unique_ptr<TrajectoryConstraint>>& constraints,
 
  104      ConstrainedState* state);
 
 
static Trajectory TimeParameterizeTrajectory(const std::vector< PoseWithCurvature > &points, const std::vector< std::unique_ptr< TrajectoryConstraint > > &constraints, units::meters_per_second_t startVelocity, units::meters_per_second_t endVelocity, units::meters_per_second_t maxVelocity, units::meters_per_second_squared_t maxAcceleration, bool reversed)
Parameterize the trajectory by time.