WPILibC++ 2024.3.2
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Represents a 2D pose containing translational and rotational elements. More...
#include <frc/geometry/Pose2d.h>
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constexpr | Pose2d ()=default |
Constructs a pose at the origin facing toward the positive X axis. More... | |
constexpr | Pose2d (Translation2d translation, Rotation2d rotation) |
Constructs a pose with the specified translation and rotation. More... | |
constexpr | Pose2d (units::meter_t x, units::meter_t y, Rotation2d rotation) |
Constructs a pose with x and y translations instead of a separate Translation2d. More... | |
constexpr Pose2d | operator+ (const Transform2d &other) const |
Transforms the pose by the given transformation and returns the new transformed pose. More... | |
Transform2d | operator- (const Pose2d &other) const |
Returns the Transform2d that maps the one pose to another. More... | |
bool | operator== (const Pose2d &) const =default |
Checks equality between this Pose2d and another object. More... | |
constexpr const Translation2d & | Translation () const |
Returns the underlying translation. More... | |
constexpr units::meter_t | X () const |
Returns the X component of the pose's translation. More... | |
constexpr units::meter_t | Y () const |
Returns the Y component of the pose's translation. More... | |
constexpr const Rotation2d & | Rotation () const |
Returns the underlying rotation. More... | |
constexpr Pose2d | operator* (double scalar) const |
Multiplies the current pose by a scalar. More... | |
constexpr Pose2d | operator/ (double scalar) const |
Divides the current pose by a scalar. More... | |
constexpr Pose2d | RotateBy (const Rotation2d &other) const |
Rotates the pose around the origin and returns the new pose. More... | |
constexpr Pose2d | TransformBy (const Transform2d &other) const |
Transforms the pose by the given transformation and returns the new pose. More... | |
Pose2d | RelativeTo (const Pose2d &other) const |
Returns the current pose relative to the given pose. More... | |
Pose2d | Exp (const Twist2d &twist) const |
Obtain a new Pose2d from a (constant curvature) velocity. More... | |
Twist2d | Log (const Pose2d &end) const |
Returns a Twist2d that maps this pose to the end pose. More... | |
Pose2d | Nearest (std::span< const Pose2d > poses) const |
Returns the nearest Pose2d from a collection of poses. More... | |
Pose2d | Nearest (std::initializer_list< Pose2d > poses) const |
Returns the nearest Pose2d from a collection of poses. More... | |
Represents a 2D pose containing translational and rotational elements.
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constexprdefault |
Constructs a pose at the origin facing toward the positive X axis.
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constexpr |
Constructs a pose with the specified translation and rotation.
translation | The translational component of the pose. |
rotation | The rotational component of the pose. |
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constexpr |
Constructs a pose with x and y translations instead of a separate Translation2d.
x | The x component of the translational component of the pose. |
y | The y component of the translational component of the pose. |
rotation | The rotational component of the pose. |
Obtain a new Pose2d from a (constant curvature) velocity.
See https://file.tavsys.net/control/controls-engineering-in-frc.pdf section 10.2 "Pose exponential" for a derivation.
The twist is a change in pose in the robot's coordinate frame since the previous pose update. When the user runs exp() on the previous known field-relative pose with the argument being the twist, the user will receive the new field-relative pose.
"Exp" represents the pose exponential, which is solving a differential equation moving the pose forward in time.
twist | The change in pose in the robot's coordinate frame since the previous pose update. For example, if a non-holonomic robot moves forward 0.01 meters and changes angle by 0.5 degrees since the previous pose update, the twist would be Twist2d{0.01_m, 0_m, 0.5_deg}. |
Returns a Twist2d that maps this pose to the end pose.
If c is the output of a.Log(b), then a.Exp(c) would yield b.
end | The end pose for the transformation. |
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Transforms the pose by the given transformation and returns the new transformed pose.
[x_new] [cos, -sin, 0][transform.x] [y_new] += [sin, cos, 0][transform.y] [t_new] [ 0, 0, 1][transform.t]
other | The transform to transform the pose by. |
Transform2d frc::Pose2d::operator- | ( | const Pose2d & | other | ) | const |
Returns the Transform2d that maps the one pose to another.
other | The initial pose of the transformation. |
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constexpr |
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default |
Checks equality between this Pose2d and another object.
Returns the current pose relative to the given pose.
This function can often be used for trajectory tracking or pose stabilization algorithms to get the error between the reference and the current pose.
other | The pose that is the origin of the new coordinate frame that the current pose will be converted into. |
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Rotates the pose around the origin and returns the new pose.
other | The rotation to transform the pose by. |
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inlineconstexpr |
Returns the underlying rotation.
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constexpr |
Transforms the pose by the given transformation and returns the new pose.
See + operator for the matrix multiplication performed.
other | The transform to transform the pose by. |
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inlineconstexpr |
Returns the underlying translation.
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inlineconstexpr |
Returns the X component of the pose's translation.
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Returns the Y component of the pose's translation.