20 using Joystick::Joystick;
33 .GetDefaultButtonLoop()) const;
44 frc::EventLoop* loop =
45 CommandScheduler::GetInstance().GetDefaultButtonLoop()) const;
55 class
Trigger Top(frc::EventLoop* loop = CommandScheduler::GetInstance()
56 .GetDefaultButtonLoop()) const;
A version of Joystick with Trigger factories for command-based.
Definition: CommandJoystick.h:18
class Trigger Top(frc::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const
Constructs an event instance around the top button's digital signal.
static CommandScheduler & GetInstance()
Returns the Scheduler instance.
This class provides an easy way to link commands to conditions.
Definition: Trigger.h:31
Handle input from standard Joysticks connected to the Driver Station.
Definition: Joystick.h:23
Definition: TrapezoidProfileSubsystem.h:12
Definition: AprilTagPoseEstimator.h:15