WPILibC++ 2024.3.2
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Functions | |
unsigned int | NT_GetNetworkMode (NT_Inst inst) |
Get the current network mode. More... | |
void | NT_StartLocal (NT_Inst inst) |
Starts local-only operation. More... | |
void | NT_StopLocal (NT_Inst inst) |
Stops local-only operation. More... | |
void | NT_StartServer (NT_Inst inst, const char *persist_filename, const char *listen_address, unsigned int port3, unsigned int port4) |
Starts a server using the specified filename, listening address, and port. More... | |
void | NT_StopServer (NT_Inst inst) |
Stops the server if it is running. More... | |
void | NT_StartClient3 (NT_Inst inst, const char *identity) |
Starts a NT3 client. More... | |
void | NT_StartClient4 (NT_Inst inst, const char *identity) |
Starts a NT4 client. More... | |
void | NT_StopClient (NT_Inst inst) |
Stops the client if it is running. More... | |
void | NT_SetServer (NT_Inst inst, const char *server_name, unsigned int port) |
Sets server address and port for client (without restarting client). More... | |
void | NT_SetServerMulti (NT_Inst inst, size_t count, const char **server_names, const unsigned int *ports) |
Sets server addresses for client (without restarting client). More... | |
void | NT_SetServerTeam (NT_Inst inst, unsigned int team, unsigned int port) |
Sets server addresses and port for client (without restarting client). More... | |
void | NT_Disconnect (NT_Inst inst) |
Disconnects the client if it's running and connected. More... | |
void | NT_StartDSClient (NT_Inst inst, unsigned int port) |
Starts requesting server address from Driver Station. More... | |
void | NT_StopDSClient (NT_Inst inst) |
Stops requesting server address from Driver Station. More... | |
void | NT_FlushLocal (NT_Inst inst) |
Flush local updates. More... | |
void | NT_Flush (NT_Inst inst) |
Flush to network. More... | |
struct NT_ConnectionInfo * | NT_GetConnections (NT_Inst inst, size_t *count) |
Get information on the currently established network connections. More... | |
NT_Bool | NT_IsConnected (NT_Inst inst) |
Return whether or not the instance is connected to another node. More... | |
int64_t | NT_GetServerTimeOffset (NT_Inst inst, NT_Bool *valid) |
Get the time offset between server time and local time. More... | |
void NT_Disconnect | ( | NT_Inst | inst | ) |
Disconnects the client if it's running and connected.
This will automatically start reconnection attempts to the current server list.
inst | instance handle |
void NT_Flush | ( | NT_Inst | inst | ) |
Flush to network.
Forces an immediate flush of all local entry changes to network. Normally this is done on a regularly scheduled interval (set by update rates on individual publishers).
Note: flushes are rate limited to avoid excessive network traffic. If the time between calls is too short, the flush will occur after the minimum time elapses (rather than immediately).
inst | instance handle |
void NT_FlushLocal | ( | NT_Inst | inst | ) |
Flush local updates.
Forces an immediate flush of all local changes to the client/server. This does not flush to the network.
Normally this is done on a regularly scheduled interval.
inst | instance handle |
struct NT_ConnectionInfo * NT_GetConnections | ( | NT_Inst | inst, |
size_t * | count | ||
) |
Get information on the currently established network connections.
If operating as a client, this will return either zero or one values.
inst | instance handle |
count | returns the number of elements in the array |
It is the caller's responsibility to free the array. The NT_DisposeConnectionInfoArray function is useful for this purpose.
unsigned int NT_GetNetworkMode | ( | NT_Inst | inst | ) |
Get the current network mode.
inst | instance handle |
Get the time offset between server time and local time.
Add this value to local time to get the estimated equivalent server time. In server mode, this always returns a valid value of 0. In client mode, this returns the time offset only if the client and server are connected and have exchanged synchronization messages. Note the time offset may change over time as it is periodically updated; to receive updates as events, add a listener to the "time sync" event.
inst | instance handle |
valid | set to true if the return value is valid, false otherwise (output) |
Return whether or not the instance is connected to another node.
inst | instance handle |
void NT_SetServer | ( | NT_Inst | inst, |
const char * | server_name, | ||
unsigned int | port | ||
) |
Sets server address and port for client (without restarting client).
inst | instance handle |
server_name | server name (UTF-8 string, null terminated) |
port | port to communicate over |
void NT_SetServerMulti | ( | NT_Inst | inst, |
size_t | count, | ||
const char ** | server_names, | ||
const unsigned int * | ports | ||
) |
Sets server addresses for client (without restarting client).
The client will attempt to connect to each server in round robin fashion.
inst | instance handle |
count | length of the server_names and ports arrays |
server_names | array of server names (each a UTF-8 string, null terminated) |
ports | array of ports to communicate over (one for each server) |
void NT_SetServerTeam | ( | NT_Inst | inst, |
unsigned int | team, | ||
unsigned int | port | ||
) |
Sets server addresses and port for client (without restarting client).
Connects using commonly known robot addresses for the specified team.
inst | instance handle |
team | team number |
port | port to communicate over |
void NT_StartClient3 | ( | NT_Inst | inst, |
const char * | identity | ||
) |
Starts a NT3 client.
Use NT_SetServer or NT_SetServerTeam to set the server name and port.
inst | instance handle |
identity | network identity to advertise (cannot be empty string) |
void NT_StartClient4 | ( | NT_Inst | inst, |
const char * | identity | ||
) |
Starts a NT4 client.
Use NT_SetServer or NT_SetServerTeam to set the server name and port.
inst | instance handle |
identity | network identity to advertise (cannot be empty string) |
void NT_StartDSClient | ( | NT_Inst | inst, |
unsigned int | port | ||
) |
Starts requesting server address from Driver Station.
This connects to the Driver Station running on localhost to obtain the server IP address.
inst | instance handle |
port | server port to use in combination with IP from DS |
void NT_StartLocal | ( | NT_Inst | inst | ) |
Starts local-only operation.
Prevents calls to NT_StartServer or NT_StartClient from taking effect. Has no effect if NT_StartServer or NT_StartClient has already been called.
void NT_StartServer | ( | NT_Inst | inst, |
const char * | persist_filename, | ||
const char * | listen_address, | ||
unsigned int | port3, | ||
unsigned int | port4 | ||
) |
Starts a server using the specified filename, listening address, and port.
inst | instance handle |
persist_filename | the name of the persist file to use (UTF-8 string, null terminated) |
listen_address | the address to listen on, or null to listen on any address. (UTF-8 string, null terminated) |
port3 | port to communicate over (NT3) |
port4 | port to communicate over (NT4) |
void NT_StopClient | ( | NT_Inst | inst | ) |
Stops the client if it is running.
inst | instance handle |
void NT_StopDSClient | ( | NT_Inst | inst | ) |
Stops requesting server address from Driver Station.
inst | instance handle |
void NT_StopLocal | ( | NT_Inst | inst | ) |
Stops local-only operation.
NT_StartServer or NT_StartClient can be called after this call to start a server or client.
void NT_StopServer | ( | NT_Inst | inst | ) |
Stops the server if it is running.
inst | instance handle |