Package edu.wpi.first.wpilibj
Class StadiaController
java.lang.Object
edu.wpi.first.wpilibj.GenericHID
edu.wpi.first.wpilibj.StadiaController
public class StadiaController extends GenericHID
Handle input from Stadia controllers connected to the Driver Station.
This class handles Stadia input that comes from the Driver Station. Each time a value is requested the most recent value is returned. There is a single class instance for each controller and the mapping of ports to hardware buttons depends on the code in the Driver Station.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
StadiaController.Axis
Represents an axis on a StadiaController.static class
StadiaController.Button
Represents a digital button on a StadiaController.Nested classes/interfaces inherited from class edu.wpi.first.wpilibj.GenericHID
GenericHID.HIDType, GenericHID.RumbleType
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Constructor Summary
Constructors Constructor Description StadiaController(int port)
Construct an instance of a controller. -
Method Summary
Modifier and Type Method Description BooleanEvent
a(EventLoop loop)
Constructs an event instance around the A button's digital signal.BooleanEvent
b(EventLoop loop)
Constructs an event instance around the B button's digital signal.BooleanEvent
ellipses(EventLoop loop)
Constructs an event instance around the ellipses button's digital signal.BooleanEvent
frame(EventLoop loop)
Constructs an event instance around the frame button's digital signal.boolean
getAButton()
Read the value of the A button on the controller.boolean
getAButtonPressed()
Whether the A button was pressed since the last check.boolean
getAButtonReleased()
Whether the A button was released since the last check.boolean
getBButton()
Read the value of the B button on the controller.boolean
getBButtonPressed()
Whether the B button was pressed since the last check.boolean
getBButtonReleased()
Whether the B button was released since the last check.boolean
getEllipsesButton()
Read the value of the ellipses button on the controller.boolean
getEllipsesButtonPressed()
Whether the ellipses button was pressed since the last check.boolean
getEllipsesButtonReleased()
Whether the ellipses button was released since the last check.boolean
getFrameButton()
Read the value of the frame button on the controller.boolean
getFrameButtonPressed()
Whether the frame button was pressed since the last check.boolean
getFrameButtonReleased()
Whether the frame button was released since the last check.boolean
getGoogleButton()
Read the value of the google button on the controller.boolean
getGoogleButtonPressed()
Whether the google button was pressed since the last check.boolean
getGoogleButtonReleased()
Whether the google button was released since the last check.boolean
getHamburgerButton()
Read the value of the hamburger button on the controller.boolean
getHamburgerButtonPressed()
Whether the hamburger button was pressed since the last check.boolean
getHamburgerButtonReleased()
Whether the hamburger button was released since the last check.boolean
getLeftBumper()
Read the value of the left bumper (LB) button on the controller.boolean
getLeftBumperPressed()
Whether the left bumper (LB) was pressed since the last check.boolean
getLeftBumperReleased()
Whether the left bumper (LB) was released since the last check.boolean
getLeftStickButton()
Read the value of the left stick button (LSB) on the controller.boolean
getLeftStickButtonPressed()
Whether the left stick button (LSB) was pressed since the last check.boolean
getLeftStickButtonReleased()
Whether the left stick button (LSB) was released since the last check.boolean
getLeftTriggerButton()
Read the value of the left trigger button (LTB) on the controller.boolean
getLeftTriggerButtonPressed()
Whether the left trigger button (LTB) was pressed since the last check.boolean
getLeftTriggerButtonReleased()
Whether the left trigger button (LTB) was released since the last check.double
getLeftX()
Get the X axis value of left side of the controller.double
getLeftY()
Get the Y axis value of left side of the controller.boolean
getRightBumper()
Read the value of the right bumper (RB) button on the controller.boolean
getRightBumperPressed()
Whether the right bumper (RB) was pressed since the last check.boolean
getRightBumperReleased()
Whether the right bumper (RB) was released since the last check.boolean
getRightStickButton()
Read the value of the right stick button (RSB) on the controller.boolean
getRightStickButtonPressed()
Whether the right stick button (RSB) was pressed since the last check.boolean
getRightStickButtonReleased()
Whether the right stick (RSB) button was released since the last check.boolean
getRightTriggerButton()
Read the value of the right trigger button (RTB) on the controller.boolean
getRightTriggerButtonPressed()
Whether the right trigger button (RTB) was pressed since the last check.boolean
getRightTriggerButtonReleased()
Whether the right trigger (RTB) button was released since the last check.double
getRightX()
Get the X axis value of right side of the controller.double
getRightY()
Get the Y axis value of right side of the controller.boolean
getStadiaButton()
Read the value of the stadia button on the controller.boolean
getStadiaButtonPressed()
Whether the stadia button was pressed since the last check.boolean
getStadiaButtonReleased()
Whether the stadia button was released since the last check.boolean
getXButton()
Read the value of the X button on the controller.boolean
getXButtonPressed()
Whether the X button was pressed since the last check.boolean
getXButtonReleased()
Whether the X button was released since the last check.boolean
getYButton()
Read the value of the Y button on the controller.boolean
getYButtonPressed()
Whether the Y button was pressed since the last check.boolean
getYButtonReleased()
Whether the Y button was released since the last check.BooleanEvent
google(EventLoop loop)
Constructs an event instance around the google button's digital signal.BooleanEvent
hamburger(EventLoop loop)
Constructs an event instance around the hamburger button's digital signal.BooleanEvent
leftBumper(EventLoop loop)
Constructs an event instance around the right bumper's digital signal.BooleanEvent
leftStick(EventLoop loop)
Constructs an event instance around the left stick button's digital signal.BooleanEvent
leftTrigger(EventLoop loop)
Constructs an event instance around the left trigger button's digital signal.BooleanEvent
rightBumper(EventLoop loop)
Constructs an event instance around the left bumper's digital signal.BooleanEvent
rightStick(EventLoop loop)
Constructs an event instance around the right stick button's digital signal.BooleanEvent
rightTrigger(EventLoop loop)
Constructs an event instance around the right trigger button's digital signal.BooleanEvent
stadia(EventLoop loop)
Constructs an event instance around the stadia button's digital signal.BooleanEvent
x(EventLoop loop)
Constructs an event instance around the X button's digital signal.BooleanEvent
y(EventLoop loop)
Constructs an event instance around the Y button's digital signal.Methods inherited from class edu.wpi.first.wpilibj.GenericHID
axisGreaterThan, axisLessThan, button, getAxisCount, getAxisType, getButtonCount, getName, getPort, getPOV, getPOV, getPOVCount, getRawAxis, getRawButton, getRawButtonPressed, getRawButtonReleased, getType, isConnected, pov, pov, povCenter, povDown, povDownLeft, povDownRight, povLeft, povRight, povUp, povUpLeft, povUpRight, setOutput, setOutputs, setRumble
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Constructor Details
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StadiaController
Construct an instance of a controller.- Parameters:
port
- The port index on the Driver Station that the controller is plugged into.
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Method Details
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getLeftX
Get the X axis value of left side of the controller.- Returns:
- The axis value.
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getRightX
Get the X axis value of right side of the controller.- Returns:
- The axis value.
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getLeftY
Get the Y axis value of left side of the controller.- Returns:
- The axis value.
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getRightY
Get the Y axis value of right side of the controller.- Returns:
- The axis value.
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getLeftBumper
Read the value of the left bumper (LB) button on the controller.- Returns:
- The state of the button.
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getRightBumper
Read the value of the right bumper (RB) button on the controller.- Returns:
- The state of the button.
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getLeftBumperPressed
Whether the left bumper (LB) was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getRightBumperPressed
Whether the right bumper (RB) was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getLeftBumperReleased
Whether the left bumper (LB) was released since the last check.- Returns:
- Whether the button was released since the last check.
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getRightBumperReleased
Whether the right bumper (RB) was released since the last check.- Returns:
- Whether the button was released since the last check.
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leftBumper
Constructs an event instance around the right bumper's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the right bumper's digital signal attached to the given loop.
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rightBumper
Constructs an event instance around the left bumper's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the left bumper's digital signal attached to the given loop.
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getLeftStickButton
Read the value of the left stick button (LSB) on the controller.- Returns:
- The state of the button.
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getRightStickButton
Read the value of the right stick button (RSB) on the controller.- Returns:
- The state of the button.
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getLeftStickButtonPressed
Whether the left stick button (LSB) was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getRightStickButtonPressed
Whether the right stick button (RSB) was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getLeftStickButtonReleased
Whether the left stick button (LSB) was released since the last check.- Returns:
- Whether the button was released since the last check.
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getRightStickButtonReleased
Whether the right stick (RSB) button was released since the last check.- Returns:
- Whether the button was released since the last check.
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leftStick
Constructs an event instance around the left stick button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the left stick button's digital signal attached to the given loop.
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rightStick
Constructs an event instance around the right stick button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the right stick button's digital signal attached to the given loop.
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getLeftTriggerButton
Read the value of the left trigger button (LTB) on the controller.- Returns:
- The state of the button.
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getRightTriggerButton
Read the value of the right trigger button (RTB) on the controller.- Returns:
- The state of the button.
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getLeftTriggerButtonPressed
Whether the left trigger button (LTB) was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getRightTriggerButtonPressed
Whether the right trigger button (RTB) was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getLeftTriggerButtonReleased
Whether the left trigger button (LTB) was released since the last check.- Returns:
- Whether the button was released since the last check.
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getRightTriggerButtonReleased
Whether the right trigger (RTB) button was released since the last check.- Returns:
- Whether the button was released since the last check.
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leftTrigger
Constructs an event instance around the left trigger button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the left trigger button's digital signal attached to the given loop.
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rightTrigger
Constructs an event instance around the right trigger button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the right trigger button's digital signal attached to the given loop.
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getAButton
Read the value of the A button on the controller.- Returns:
- The state of the button.
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getAButtonPressed
Whether the A button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getAButtonReleased
Whether the A button was released since the last check.- Returns:
- Whether the button was released since the last check.
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a
Constructs an event instance around the A button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the A button's digital signal attached to the given loop.
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getBButton
Read the value of the B button on the controller.- Returns:
- The state of the button.
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getBButtonPressed
Whether the B button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getBButtonReleased
Whether the B button was released since the last check.- Returns:
- Whether the button was released since the last check.
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b
Constructs an event instance around the B button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the B button's digital signal attached to the given loop.
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getXButton
Read the value of the X button on the controller.- Returns:
- The state of the button.
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getXButtonPressed
Whether the X button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getXButtonReleased
Whether the X button was released since the last check.- Returns:
- Whether the button was released since the last check.
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x
Constructs an event instance around the X button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the X button's digital signal attached to the given loop.
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getYButton
Read the value of the Y button on the controller.- Returns:
- The state of the button.
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getYButtonPressed
Whether the Y button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getYButtonReleased
Whether the Y button was released since the last check.- Returns:
- Whether the button was released since the last check.
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y
Constructs an event instance around the Y button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the Y button's digital signal attached to the given loop.
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getEllipsesButton
Read the value of the ellipses button on the controller.- Returns:
- The state of the button.
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getEllipsesButtonPressed
Whether the ellipses button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getEllipsesButtonReleased
Whether the ellipses button was released since the last check.- Returns:
- Whether the button was released since the last check.
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ellipses
Constructs an event instance around the ellipses button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the ellipses button's digital signal attached to the given loop.
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getHamburgerButton
Read the value of the hamburger button on the controller.- Returns:
- The state of the button.
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getHamburgerButtonPressed
Whether the hamburger button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getHamburgerButtonReleased
Whether the hamburger button was released since the last check.- Returns:
- Whether the button was released since the last check.
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hamburger
Constructs an event instance around the hamburger button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the hamburger button's digital signal attached to the given loop.
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getStadiaButton
Read the value of the stadia button on the controller.- Returns:
- The state of the button.
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getStadiaButtonPressed
Whether the stadia button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getStadiaButtonReleased
Whether the stadia button was released since the last check.- Returns:
- Whether the button was released since the last check.
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stadia
Constructs an event instance around the stadia button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the stadia button's digital signal attached to the given loop.
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getGoogleButton
Read the value of the google button on the controller.- Returns:
- The state of the button.
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getGoogleButtonPressed
Whether the google button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getGoogleButtonReleased
Whether the google button was released since the last check.- Returns:
- Whether the button was released since the last check.
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google
Constructs an event instance around the google button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the google button's digital signal attached to the given loop.
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getFrameButton
Read the value of the frame button on the controller.- Returns:
- The state of the button.
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getFrameButtonPressed
Whether the frame button was pressed since the last check.- Returns:
- Whether the button was pressed since the last check.
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getFrameButtonReleased
Whether the frame button was released since the last check.- Returns:
- Whether the button was released since the last check.
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frame
Constructs an event instance around the frame button's digital signal.- Parameters:
loop
- the event loop instance to attach the event to.- Returns:
- an event instance representing the frame button's digital signal attached to the given loop.
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