WPILibC++ 2025.2.1
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Represents a translation in 3D space. More...
#include <frc/geometry/Translation3d.h>
Public Member Functions | |
constexpr | Translation3d ()=default |
Constructs a Translation3d with X, Y, and Z components equal to zero. | |
constexpr | Translation3d (units::meter_t x, units::meter_t y, units::meter_t z) |
Constructs a Translation3d with the X, Y, and Z components equal to the provided values. | |
constexpr | Translation3d (units::meter_t distance, const Rotation3d &angle) |
Constructs a Translation3d with the provided distance and angle. | |
constexpr | Translation3d (const Eigen::Vector3d &vector) |
Constructs a Translation3d from a 3D translation vector. | |
constexpr | Translation3d (const Translation2d &translation) |
Constructs a 3D translation from a 2D translation in the X-Y plane. | |
constexpr units::meter_t | Distance (const Translation3d &other) const |
Calculates the distance between two translations in 3D space. | |
constexpr units::meter_t | X () const |
Returns the X component of the translation. | |
constexpr units::meter_t | Y () const |
Returns the Y component of the translation. | |
constexpr units::meter_t | Z () const |
Returns the Z component of the translation. | |
constexpr Eigen::Vector3d | ToVector () const |
Returns a 3D translation vector representation of this translation. | |
constexpr units::meter_t | Norm () const |
Returns the norm, or distance from the origin to the translation. | |
constexpr Translation3d | RotateBy (const Rotation3d &other) const |
Applies a rotation to the translation in 3D space. | |
constexpr Translation3d | RotateAround (const Translation3d &other, const Rotation3d &rot) const |
Rotates this translation around another translation in 3D space. | |
constexpr Translation2d | ToTranslation2d () const |
Returns a Translation2d representing this Translation3d projected into the X-Y plane. | |
constexpr Translation3d | operator+ (const Translation3d &other) const |
Returns the sum of two translations in 3D space. | |
constexpr Translation3d | operator- (const Translation3d &other) const |
Returns the difference between two translations. | |
constexpr Translation3d | operator- () const |
Returns the inverse of the current translation. | |
constexpr Translation3d | operator* (double scalar) const |
Returns the translation multiplied by a scalar. | |
constexpr Translation3d | operator/ (double scalar) const |
Returns the translation divided by a scalar. | |
constexpr bool | operator== (const Translation3d &other) const |
Checks equality between this Translation3d and another object. | |
Represents a translation in 3D space.
This object can be used to represent a point or a vector.
This assumes that you are using conventional mathematical axes. When the robot is at the origin facing in the positive X direction, forward is positive X, left is positive Y, and up is positive Z.
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constexprdefault |
Constructs a Translation3d with X, Y, and Z components equal to zero.
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inlineconstexpr |
Constructs a Translation3d with the X, Y, and Z components equal to the provided values.
x | The x component of the translation. |
y | The y component of the translation. |
z | The z component of the translation. |
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inlineconstexpr |
Constructs a Translation3d with the provided distance and angle.
This is essentially converting from polar coordinates to Cartesian coordinates.
distance | The distance from the origin to the end of the translation. |
angle | The angle between the x-axis and the translation vector. |
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inlineexplicitconstexpr |
Constructs a Translation3d from a 3D translation vector.
The values are assumed to be in meters.
vector | The translation vector. |
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inlineexplicitconstexpr |
Constructs a 3D translation from a 2D translation in the X-Y plane.
translation | The 2D translation. |
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inlineconstexpr |
Calculates the distance between two translations in 3D space.
The distance between translations is defined as √((x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²).
other | The translation to compute the distance to. |
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inlineconstexpr |
Returns the norm, or distance from the origin to the translation.
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inlineconstexpr |
Returns the translation multiplied by a scalar.
For example, Translation3d{2.0, 2.5, 4.5} * 2 = Translation3d{4.0, 5.0, 9.0}.
scalar | The scalar to multiply by. |
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inlineconstexpr |
Returns the sum of two translations in 3D space.
For example, Translation3d{1.0, 2.5, 3.5} + Translation3d{2.0, 5.5, 7.5} = Translation3d{3.0, 8.0, 11.0}.
other | The translation to add. |
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inlineconstexpr |
Returns the inverse of the current translation.
This is equivalent to negating all components of the translation.
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inlineconstexpr |
Returns the difference between two translations.
For example, Translation3d{5.0, 4.0, 3.0} - Translation3d{1.0, 2.0, 3.0} = Translation3d{4.0, 2.0, 0.0}.
other | The translation to subtract. |
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inlineconstexpr |
Returns the translation divided by a scalar.
For example, Translation3d{2.0, 2.5, 4.5} / 2 = Translation3d{1.0, 1.25, 2.25}.
scalar | The scalar to divide by. |
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inlineconstexpr |
Checks equality between this Translation3d and another object.
other | The other object. |
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inlineconstexpr |
Rotates this translation around another translation in 3D space.
other | The other translation to rotate around. |
rot | The rotation to rotate the translation by. |
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inlineconstexpr |
Applies a rotation to the translation in 3D space.
For example, rotating a Translation3d of <2, 0, 0> by 90 degrees around the Z axis will return a Translation3d of <0, 2, 0>.
other | The rotation to rotate the translation by. |
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inlineconstexpr |
Returns a Translation2d representing this Translation3d projected into the X-Y plane.
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inlineconstexpr |
Returns a 3D translation vector representation of this translation.
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inlineconstexpr |
Returns the X component of the translation.
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inlineconstexpr |
Returns the Y component of the translation.
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inlineconstexpr |
Returns the Z component of the translation.