WPILibC++ 2027.0.0-alpha-4
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wpi::cmd::CommandGamepad Member List

This is the complete list of members for wpi::cmd::CommandGamepad, including all inherited members.

AxisGreaterThan(int axis, double threshold, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
AxisLessThan(int axis, double threshold, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
AxisMagnitudeGreaterThan(int axis, double threshold, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
Back(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Button(int button, wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
CommandGamepad(int port)wpi::cmd::CommandGamepadexplicit
CommandGenericHID(int port)wpi::cmd::CommandGenericHIDexplicit
DpadDown(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
DpadLeft(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
DpadRight(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
DpadUp(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
EastFace(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
GetHID()wpi::cmd::CommandGamepad
GetLeftTriggerAxis() constwpi::cmd::CommandGamepad
GetLeftX() constwpi::cmd::CommandGamepad
GetLeftY() constwpi::cmd::CommandGamepad
GetRightTriggerAxis() constwpi::cmd::CommandGamepad
GetRightX() constwpi::cmd::CommandGamepad
GetRightY() constwpi::cmd::CommandGamepad
Guide(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
IsConnected() constwpi::cmd::CommandGenericHID
LeftBumper(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
LeftPaddle1(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
LeftPaddle2(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
LeftStick(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
LeftTrigger(double threshold=0.5, wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Misc1(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Misc2(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Misc3(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Misc4(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Misc5(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Misc6(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
NorthFace(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
POV(wpi::DriverStation::POVDirection angle, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POV(int pov, wpi::DriverStation::POVDirection angle, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVCenter(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVDown(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVDownLeft(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVDownRight(wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVLeft(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVRight(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVUp(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVUpLeft(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
POVUpRight(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGenericHID
RightBumper(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
RightPaddle1(wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
RightPaddle2(wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
RightStick(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
RightTrigger(double threshold=0.5, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
SetRumble(wpi::GenericHID::RumbleType type, double value)wpi::cmd::CommandGenericHID
SouthFace(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Start(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
Touchpad(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad
WestFace(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) constwpi::cmd::CommandGamepad