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WPILibC++ 2027.0.0-alpha-4
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This is the complete list of members for wpi::cmd::CommandGamepad, including all inherited members.
| AxisGreaterThan(int axis, double threshold, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| AxisLessThan(int axis, double threshold, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| AxisMagnitudeGreaterThan(int axis, double threshold, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| Back(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Button(int button, wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| CommandGamepad(int port) | wpi::cmd::CommandGamepad | explicit |
| CommandGenericHID(int port) | wpi::cmd::CommandGenericHID | explicit |
| DpadDown(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| DpadLeft(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| DpadRight(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| DpadUp(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| EastFace(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| GetHID() | wpi::cmd::CommandGamepad | |
| GetLeftTriggerAxis() const | wpi::cmd::CommandGamepad | |
| GetLeftX() const | wpi::cmd::CommandGamepad | |
| GetLeftY() const | wpi::cmd::CommandGamepad | |
| GetRightTriggerAxis() const | wpi::cmd::CommandGamepad | |
| GetRightX() const | wpi::cmd::CommandGamepad | |
| GetRightY() const | wpi::cmd::CommandGamepad | |
| Guide(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| IsConnected() const | wpi::cmd::CommandGenericHID | |
| LeftBumper(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| LeftPaddle1(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| LeftPaddle2(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| LeftStick(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| LeftTrigger(double threshold=0.5, wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Misc1(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Misc2(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Misc3(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Misc4(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Misc5(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Misc6(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| NorthFace(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| POV(wpi::DriverStation::POVDirection angle, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POV(int pov, wpi::DriverStation::POVDirection angle, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVCenter(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVDown(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVDownLeft(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVDownRight(wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVLeft(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVRight(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVUp(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVUpLeft(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| POVUpRight(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGenericHID | |
| RightBumper(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| RightPaddle1(wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| RightPaddle2(wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| RightStick(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| RightTrigger(double threshold=0.5, wpi::EventLoop *loop=CommandScheduler::GetInstance().GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| SetRumble(wpi::GenericHID::RumbleType type, double value) | wpi::cmd::CommandGenericHID | |
| SouthFace(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Start(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| Touchpad(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad | |
| WestFace(wpi::EventLoop *loop=CommandScheduler::GetInstance() .GetDefaultButtonLoop()) const | wpi::cmd::CommandGamepad |