![]() |
WPILibC++ 2027.0.0-alpha-5
|
Provides access to match state information from the Driver Station. More...
#include <wpi/driverstation/MatchState.hpp>
Public Member Functions | |
| MatchState ()=delete | |
Static Public Member Functions | |
| static wpi::units::second_t | GetMatchTime () |
| Return the approximate match time. | |
| static std::optional< Alliance > | GetAlliance () |
| Get the current alliance from the FMS. | |
| static std::optional< int > | GetLocation () |
| Return the driver station location from the FMS. | |
| static int | GetReplayNumber () |
| Returns the number of times the current match has been replayed from the FMS. | |
| static int | GetMatchNumber () |
| Returns the match number provided by the FMS. | |
| static MatchType | GetMatchType () |
| Returns the type of match being played provided by the FMS. | |
| static std::string | GetEventName () |
| Returns the name of the competition event provided by the FMS. | |
| static std::optional< std::string > | GetGameData () |
| Returns the game specific message provided by the FMS. | |
Provides access to match state information from the Driver Station.
|
delete |
|
inlinestatic |
Get the current alliance from the FMS.
If the FMS is not connected, it is set from the team alliance setting on the driver station.
|
inlinestatic |
Returns the name of the competition event provided by the FMS.
|
inlinestatic |
Returns the game specific message provided by the FMS.
If the FMS is not connected, it is set from the game data setting on the driver station.
|
inlinestatic |
Return the driver station location from the FMS.
If the FMS is not connected, it is set from the team alliance setting on the driver station.
This could return 1, 2, or 3.
|
inlinestatic |
Returns the match number provided by the FMS.
|
inlinestatic |
Return the approximate match time.
The FMS does not send an official match time to the robots, but does send an approximate match time. The value will count down the time remaining in the current period (auto or teleop). Warning: This is not an official time (so it cannot be used to dispute ref calls or guarantee that a function will trigger before the match ends).
When connected to the real field, this number only changes in full integer increments, and always counts down.
When the DS is in practice mode, this number is a floating point number, and counts down.
When the DS is in teleop or autonomous mode, this number returns -1.0.
Simulation matches DS behavior without an FMS connected.
|
inlinestatic |
Returns the type of match being played provided by the FMS.
|
inlinestatic |
Returns the number of times the current match has been replayed from the FMS.