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| WPI_EventHandle | wpi::util::CreateEvent (bool manualReset=false, bool initialState=false) |
| | Creates an event.
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| void | wpi::util::DestroyEvent (WPI_EventHandle handle) |
| | Destroys an event.
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| void | wpi::util::SetEvent (WPI_EventHandle handle) |
| | Sets an event to signaled state.
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| void | wpi::util::ResetEvent (WPI_EventHandle handle) |
| | Sets an event to non-signaled state.
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| WPI_SemaphoreHandle | wpi::util::CreateSemaphore (int initialCount=0, int maximumCount=INT_MAX) |
| | Creates a semaphore.
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| void | wpi::util::DestroySemaphore (WPI_SemaphoreHandle handle) |
| | Destroys a semaphore.
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| bool | wpi::util::ReleaseSemaphore (WPI_SemaphoreHandle handle, int releaseCount=1, int *prevCount=nullptr) |
| | Releases N counts of a semaphore.
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| bool | wpi::util::WaitForObject (WPI_Handle handle) |
| | Waits for an handle to be signaled.
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| bool | wpi::util::WaitForObject (WPI_Handle handle, double timeout, bool *timedOut) |
| | Waits for an handle to be signaled, with timeout.
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| std::span< WPI_Handle > | wpi::util::WaitForObjects (std::span< const WPI_Handle > handles, std::span< WPI_Handle > signaled) |
| | Waits for one or more handles to be signaled.
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| std::span< WPI_Handle > | wpi::util::WaitForObjects (std::initializer_list< WPI_Handle > handles, std::span< WPI_Handle > signaled) |
| | Waits for one or more handles to be signaled.
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| std::span< WPI_Handle > | wpi::util::WaitForObjects (std::span< const WPI_Handle > handles, std::span< WPI_Handle > signaled, double timeout, bool *timedOut) |
| | Waits for one or more handles to be signaled, with timeout.
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| std::span< WPI_Handle > | wpi::util::WaitForObjects (std::initializer_list< WPI_Handle > handles, std::span< WPI_Handle > signaled, double timeout, bool *timedOut) |
| | Waits for one or more handles to be signaled, with timeout.
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| void | wpi::util::CreateSignalObject (WPI_Handle handle, bool manualReset=false, bool initialState=false) |
| | Sets up signaling for an arbitrary handle.
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| void | wpi::util::SetSignalObject (WPI_Handle handle) |
| | Sets a handle to signaled state.
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| void | wpi::util::ResetSignalObject (WPI_Handle handle) |
| | Sets a handle to non-signaled state.
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| void | wpi::util::DestroySignalObject (WPI_Handle handle) |
| | Cleans up signaling for a handle.
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